Jeremy Scott, you crazy shoe villain.

Jeremy Scott, you crazy shoe villain.

Incredible innovation. BMX beats.

Thanks Perry.

The difference between an artist and a designer is that it is implicitly a designer’s job to solve problems.

I was recently musing with friends over the difference between art and a design, and this is about where I netted out.

The difference between an artist and a designer is that it is implicitly a designer’s job to solve problems. Artists create beautiful imagery. It could be argued that beauty can solve problems and it certainly does in some ways. But in my mind, for a visual assemblage to qualify as a design, it must solve a problem. Slapping text over a photo isn’t design—though it can be considered art, if a bit lazy. (And a lazy hobby that I myself quite enjoy from time to time).

If you are presented with the problem of drawing attention to say, a national park, a condo, or even a television network, your ideation may lead you to a solution that results in the very same imagery. The difference is all in the journey of getting there. You were tasked to think about a need, and fulfill it visually. You really had to think which image fit your goal best, which typeface met the mood. Maybe you had to illustrate your own typeface because nothing else quite worked. You didn’t just blow out cannon fodder aimlessly, to meet the selfish desires of your own mind. Any designer knows this painful process all too well.

Design requires serious thought and review, as well as the checking of your own ego. Your preferred artistic style might not best fit the problem in front of you. If it’s your aim in life to be a designer, then get past the things you had planned that you wanted to do*. Start over, be a thinker and solve some problems.

-d

*Unless of course, they were solutions to your own problems; personally I find those visual solutions much harder than solving someone else’s.

If only this had caught on.
firsttimeuser:

Monowheel, 1933. Walter Nilsson inside the wheel

If only this had caught on.

firsttimeuser:

Monowheel, 1933. Walter Nilsson inside the wheel

Reblogged from First Time User
Not yet a fan but want to pick a team? This is your guide.

Not yet a fan but want to pick a team? This is your guide.

vizualize:

THE DISCOVERY PROCESS
Dead ends, detours and unexpected flashes of inspiration are all part of the discovery process. These are the moments the Atlanta design firm Iconologic wanted to capture in its poster for the architectural firm Cooper Carry.
(via Step Inside)

vizualize:

THE DISCOVERY PROCESS

Dead ends, detours and unexpected flashes of inspiration are all part of the discovery process. These are the moments the Atlanta design firm Iconologic wanted to capture in its poster for the architectural firm Cooper Carry.

(via Step Inside)

Reblogged from VIZUALIZE
cjwho:

Lexus Sculpture – CT Umbra ~ http://bit.ly/oc3ULZ

cjwho:

Lexus Sculpture – CT Umbra ~ http://bit.ly/oc3ULZ

Reblogged from haiku d'etat
Love old maps.
vizualize:

Costantinopoli as seen on an illustrated map included in the
“Liber Insularium Archipelagi”  by Cristoforo Buondelmonte
via Diogenes99

Love old maps.

vizualize:

Costantinopoli as seen on an illustrated map included in the

“Liber Insularium Archipelagi” by Cristoforo Buondelmonte

via Diogenes99

Reblogged from VIZUALIZE
For my photoshop brethren.
9-bits:

The new Android GUI PSD Teehan+Lax is, as expected, an excellent resource for mobile designers. All of the elements are vector, as well, and it’s already set up for the default Android size and pixel density.

For my photoshop brethren.

9-bits:

The new Android GUI PSD Teehan+Lax is, as expected, an excellent resource for mobile designers. All of the elements are vector, as well, and it’s already set up for the default Android size and pixel density.

Reblogged from 9-Bits by David Kaneda